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 ST2: Transmutation

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Dr. Wattson

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PostSubject: ST2: Transmutation    Thu Jan 22, 2015 2:21 pm

BASE ABILITY

BA:1





TIER I

T1:A

Increases maximum MP by 75.

T1:B


T1:C


T1:D


T1:E

The user has the ability to make an immediate effect act as a non-immediate effect or as a delayed effect. The user has the ability to make a non-immediate effect act as an immediate affect or as a delayed effect. The user has the ability to make a delayed effect act as an immediate effect or a non-immediate effect.

If an immediate effect is delayed, it activates 5 posts after it was cast. If an non-immediate effect is delayed, all effects activate on the final post. If a delayed effect is made non-immediate, it works over the course of 5 posts.

An immediate effect is an effect that activates when cast.
Big ball of energy goes boom right away.

A non-immediate is an effect that works over time.
Big ball of energy hits you, but deals damage over time.

A delayed effect is an effect that activates posts after it is cast.
Big ball of energy hits you, but nothing happens until 5 posts later.

The user must note the augmentation prior to casting. This ability does not affect the user's non-magical abilities. Due to typically having the additional cost of MP expenditure, there is no cool-down time, however, he cannot augment the same spell twice until the first casting has run its course.





TIER II

T2:A

Increases maximum MP by 50.


T2:B

If applicable, the user can instantly switch positions with any of their items, abilities, constructs, summons, or skills, or the positions between any of the aforementioned with one another.


T2:C

If applicable, the user can use items, spells, constructs, summons, or skills as a catalyst for magic, allowing him to use the aforementioned as casting points.

T2:D

 




TIER III

T3:A

Increases maximum MP by 75.


T3:B


T3:C






TIER IV

T4:A


T4:B






TIER V

T5:A


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